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root / src / main / java / cz / agents / alite / tactical / universe / entity @ 109:6d2d74182d4f

Name Size Revision Age Author Comment
  agent
  embodiment
ObservableTargetNodeEntity.java 264 Bytes 8:a32872a12461 almost 8 years Komenda Antonín Restructured packages
PositionedEntity.java 161 Bytes 8:a32872a12461 almost 8 years Komenda Antonín Restructured packages

Latest revisions

# Date Author Comment
109:6d2d74182d4f 03/28/2014 03:11 PM Čáp Michal

Changed parameters of MDARS

108:5c5fc8662113 03/28/2014 01:51 PM Čáp Michal

CarDefinition now contains also maxSteering. Added JTS for polygon inflation.

107:7a7721bd999e 03/27/2014 08:12 PM Čáp Michal

The cars can be configured to be either MDARS or V3S (truck). 2D-layer now shows envelope of the car and the orientation of its wheels.
Car regulator attempts to control the middle of the front axis towards the goal, which should be more appropriate for reversing.

106:7ee5ddfa2d95 03/18/2014 08:29 PM Čáp Michal

Truck is now properly working both in simulation and visio.

88:9073d33117d2 11/07/2012 03:57 PM Tozicka Jan

VisualInteractionLayer moved to alite

36:5991d13a17d9 08/14/2012 06:15 PM Komenda Antonín

Refactored CoordinationConverter

15:d085f0afe0e6 06/07/2012 01:05 AM Komenda Antonín

Added common agent implementations

Added tag 1.0.0 for changeset 8e9b7b4ad7a9

14:8e9b7b4ad7a9 06/07/2012 01:04 AM Komenda Antonín

Refactored agents into common parts and example implementtaions

12:f367f6abc78b 06/06/2012 11:09 PM Komenda Antonín

Fixed Mdars 3d model position (+ renamed 3d layers)

10:7a4f7bf5e63d 06/06/2012 10:32 PM Komenda Antonín

Separated general and tactical-specific vis3d codes

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