Conflict generator can be given a rectangular region in which the conflict should be located.
Conflict generator improved
- now it generates a start and target points ONLY ON the predefined grid- all agents share the very same grid- code cleaned a bit
few minor fixes
1) Vizualization now shows the algorithm name2) OD now has a option to stop3) All the edges returned by od has a fixed time duration
problem with visualization of PP fixed
PP was throwing UnsuportedOperation exceptions while trying to visualize motion graph
obsolete todos removed
Fixed unhandled exception
Unhandled exception was thrown if the algorithm did not find an initial solution
Fixed problem with paths
All paths shorter than a maximum length (in the number of edges) had unnecessary zero length edges as it suffix.
Fixed problem with subobtimality.
Algorithm did not stop exploring the search space subspace of agent after finding its state to be a goal state.
Time limit was not properly implemented in OD solvere. Also null pointer exception was thrown if the algorithm did not found solution.
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