Cleaned-up conflict generator. Triangulation generator can generate dock positions near the border. Conflicts can be now generated using these "dock" positions loaded from problem xml file.
Refactoring the conflict generator. Work in progress.
An attempt to create "dock" positions near the boundary of the environment. Work in progress.
Added support for visualizing the background bitmap.
Generated new problem instances.
Conflict generator now generates instances that satisfy start-goal avoiding property
Conflict generator generates instances that satisfy the start-goal avoiding property.
moved SIPP-related stuff to euclidtime3i package
Dynamic environment generator fixed
environment is generated in such way that some solution for given agent mission should exist
Dynamic environment generator introduced
handling empty vertex set in problem generator
null pointer exception fixed in problem generator
Merge with 12a22c833fc6521161c4828dba42f68033aaa9d1
simpler problem generator introduced
Triangulation works on 78_obstacles
Instance generator support -showvis parameter
Rectangular Bounds -> Polygonal Boundary
Added support for storing roadmaps in xml problemfiles
CSAIL map works
Removed visio from instance generator
Fixes and improvements of the DPM planner
Added a new simple instance generator that can generate dense regular grid instances
Optimized the behaviour of the conflict generator
Conflict generator can be given a rectangular region in which the conflict should be located.
Conflict generator improved
- now it generates a start and target points ONLY ON the predefined grid- all agents share the very same grid- code cleaned a bit