RT instance generator does not store the list of tasks anymore
fixes in RT instance generator
max speed of an agent is now represented by a float
Renamed EarliestArrivalProblem to TrajectoryCoordinationProblem which is now an umbrella interface for EarliestArrival and RelocationTask Problems.
Introduced new interface RelocationTaskCoordinationProblem. TrajectoryCoordinationProblemImpl implements both EarliestArrivalProblem and RelocationTaskCoordinationProblem.
EarliestArrivalProblem can now contain a list of taks
When the -timestep parameter is provided, the edges of the graph are broken into smaller edges that take exactly timestep to travel. This allows to use OD-C^n on the graph.
Fixed broken JUnit tests.
Added infrastructure checker tool that can be used if a particular environment is a valid infrastructure.
VisUtil.visualizeProblem now draws the planning graph as well.
a bug fix
ProblemDesigner can now extend existing problems. In particular, one can click on the nodes of the planning graph to specify the docks.
Adding support for creating roadmaps with infrastructure property in the triangulation generator
Instance generator now supports flag -sgnoverlap that asserts that start and goal positions of the robots do not overlap
Problem designer can be used to add docks to the problem.
TriangulationGenerator can generate infrastructures.
Triangulation generator can now generate sparse docks
radius_grace = 1.3
Added radius grace to conflict generator.
Merge with 76dde0ef7b90fb367431f176b8c150a69d82d3ee
conflict generator can be parameterized to a) create single conflict cluster b) ensure that the instance allows start-goal avoiding paths.
Added willow-full and ubremen environment.
Fixed a bug
Conflict generator now generates start-goal avoiding missions using reachability test after a new end point is added.
Conflict generator fixed to generate start-goal avoiding configurations.
GenerateInstance now support parameters -onecluster and -sgavoiding
Cleaned-up conflict generator. Triangulation generator can generate dock positions near the border. Conflicts can be now generated using these "dock" positions loaded from problem xml file.
Refactoring the conflict generator. Work in progress.
An attempt to create "dock" positions near the boundary of the environment. Work in progress.
Added support for visualizing the background bitmap.
Generated new problem instances.
Conflict generator now generates instances that satisfy start-goal avoiding property
Conflict generator generates instances that satisfy the start-goal avoiding property.
moved SIPP-related stuff to euclidtime3i package
Dynamic environment generator fixed
environment is generated in such way that some solution for given agent mission should exist
Dynamic environment generator introduced
handling empty vertex set in problem generator
null pointer exception fixed in problem generator
Merge with 12a22c833fc6521161c4828dba42f68033aaa9d1
simpler problem generator introduced
Triangulation works on 78_obstacles
Instance generator support -showvis parameter
Rectangular Bounds -> Polygonal Boundary
Added support for storing roadmaps in xml problemfiles
CSAIL map works
Removed visio from instance generator
Fixes and improvements of the DPM planner
Added a new simple instance generator that can generate dense regular grid instances
Optimized the behaviour of the conflict generator
Conflict generator can be given a rectangular region in which the conflict should be located.
Conflict generator improved
- now it generates a start and target points ONLY ON the predefined grid- all agents share the very same grid- code cleaned a bit