public class HelicopterSensor
extends cz.agents.alite.environment.eventbased.EventBasedSensor
Constructor and Description |
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HelicopterSensor(TacticalEnvironment environment,
cz.agents.alite.common.entity.Entity relatedEntity) |
Modifier and Type | Method and Description |
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void |
deregisterWaypointReachedCallback(WaypointReachedCallback waypointReachedCallback) |
void |
handleEvent(cz.agents.alite.common.event.Event event) |
void |
registerMyFlyPositionChangeCallback(PositionChangeCallback flyPositionChangeSensing) |
void |
registerWaypointReachedCallback(WaypointReachedCallback waypointReachedCallback) |
Map<String,Skeldar> |
senseAllHelicopters() |
public HelicopterSensor(TacticalEnvironment environment, cz.agents.alite.common.entity.Entity relatedEntity)
public void registerWaypointReachedCallback(WaypointReachedCallback waypointReachedCallback)
public void deregisterWaypointReachedCallback(WaypointReachedCallback waypointReachedCallback)
public void registerMyFlyPositionChangeCallback(PositionChangeCallback flyPositionChangeSensing)
public void handleEvent(cz.agents.alite.common.event.Event event)
handleEvent
in interface cz.agents.alite.common.event.EventHandler
handleEvent
in class cz.agents.alite.environment.eventbased.EventBasedSensor
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